Alrighty folks,
After yet another night of dummy parsing, I realized that I have a stack of bookmarks for openers for different classes, and each is formatted differently. It's made it kind of a pain when I go back to a class I haven't touched in a while so I decided to do a consolidated post here for both quick reference and community involvement.
This post is completely open for questions, suggestions, criticisms, and links. If you know of or use a different one than the listed, I'm happy to add it to the list.
Listed stat priorities thanks to Dervy and his WordPress Pages on Stat Weights & Theorycrafting
-------------- Tanks (An * indicates an off-GCD weave-in) --------------
Warrior (Weapon Damage > Strength > Accuracy to cap > Skill Speed to at least 480 > Critical Hit Rate > Determination)
Warrior Generic DPS Opener #1 - Truff's typical. Used when DPSing as OT and sacrifices a bit of potency in order to guarantee 100% up time on both debuffs as well as mitigate threat levels. A Butcher's Block combo can be exchanged instead of Storm's Path for better DPS and more Threat as the situation allows.
Ref: "3.0 WAR Opener Discussion"
Link: http://ffxivrotations.com/1yg
Heavy Swing > *Brutal Swing > Maim > Storm's Eye > Heavy Swing > Maim > *Internal Release > Storm's Path > Strength Pot
Heavy Swing > *Berserk > Fell Cleave > *Infuriate > Fell Cleave > *Brutal Swing > Skill Sunder > *Vengeance > Butcher's Block >
*Raw Intuition > Heavy Swing > Maim > Fell Cleave > Storm's Eye > Fracture > ((Pacified from losing Berserk)) *Brutal Swing
A3S/4S Burst Opener - Used to get your defensive CDs available again early in a fight or to push as much damage as possible before a jump/ invulnerable/ etc. -Thanks Kitty!
Link: http://ffxivrotations.com/1yj
*Vengeance & *Raw Intuition > Heavy Swing > *Internal Release > Maim > *Berserk & *Brutal Swing > Storm's Eye > *STR Pot >
Fell Cleave > *Infuriate > Fell Cleave > etc
Kitty's Pure-Burst-For-Solo-Gold-Hunts opener. Also usable in Defiance with the appropriate skills
Link: http://ffxivrotations.com/1yj
*Vengeance & *Raw Intuition > Heavy Swing > *Brutal Swing & *Internal Release > Main > *Berserk > Storm's Eye > *STR Potion >
Fell Cleave > *Infuriate > Fell Cleave > Fracture > Heavy Swing > Skill Sunder > Butcher's Block > *Brutal Swing > Heavy Swing >
Maim
Paladin (WD > STR > Acc to cap > Crit > Det > SS)
Paladin Opener #1
Dark Knight (Coming Soon?)
Dark Knight Opener #1
-------------- Caster DPS (An * indicates an off-GCD weave-in) --------------
Summoner (WD > Int > Acc to cap > Crit > Det > SS)
Ref: "The 3.0 Summoner: An Extensive Guide"
Summoner Opener #1 "Sleigh's Opener" - I use this one as my primary opener. The DPS is great but the timings are really tight, especially with the constant double off-GCD ability use between Ruin IIs. It took me some serious practice time on the dummy to get it right and as soon as I stepped away from SMN for a few weeks, I couldn't consistently pull it off anymore.
**You can precast Shadow Flare when possible** Start your Bio II cast at 3 seconds before the pull
Link: http://ffxivrotations.com/1yk
Bio II > Miasma > Bio I > *Swiftcast & *Fester > *Shadow Flare > *Rouse & *Spur >
Ruin II > *Int Potion > Ruin II > *Raging Strikes & *Painflare > Ruin II > *Fester & *Dreadwyrm Trance >
Ruin II > *Aetherflow & *Enkindle > Ruin II > Tri-Disaster > Ruin III (& Contagion w/ Garuda)
Ruin II > *Fester > Ruin III > Ruin II > *Deathflare > Ruin > Ruin > Shadow Flare
Refresh DoTs with < 3 seconds left ticking, Ruin II into *Fester & *Rouse on cool down until Aetherflow is up again
Ruin II > *Aetherflow & *Dreadwyrm > Ruin III > *Fester > Ruin III > Ruin III > *Swiftcast > Ruin III >
*Tri-Disaster (Contagion) > Ruin II > *Fester & *Deathflare
Summoner Opener #2 - Ecastle's Custom (TM) - Has more ramp up and less early burst than Sleigh's, but stacks more buffs onto the mid-opener heavy hitters.
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Link: http://ffxivrotations.com/1xh
Shadow Flare > Bio II > Miasma > Bio > *Fester > Ruin > Ruin > Ruin II > *Rouse &
*Spur > Ruin II > *Fester > Ruin > Ruin II > *Raging Strikes & *Painflare & *Aetherflow > Ruin II >
*Dreadwyrm > *INT Potion & *Tri-Disaster > Ruin II > *Enkindle & *Fester > Ruin II > *Swiftcast & *Contagion >
Shadow Flare > Ruin III > Ruin II > *Fester & *Deathflare
Black Mage (WD > Int > Acc to cap > SS > Crit >=< Det) [Need a good reference for BLM weights. Finding conflicting info even though all agree on SS]
Black Mage Opener #1 Absolutely beastly single target opener with rock solid burst. After comparing multiple openers we found this one to be superior. - Thanks Loxain!
Ref: "FFXIV Heavensward: Black Mage Opener/ Rotation "Guide" (3.07)"
Link: http://ffxivrotations.com/1yl
Time -9: *Sharpcast
Time -3: *Quelling Strikes > Fire > *Enochian > Fire III > *Ley Lines & *Raging Strikes > Fire IV > Int Pot >
Fire > Fire IV > Fire IV > Fire IV >
(With Firestarter Proc) Link: http://ffxivrotations.com/1ym
Fire III > *Convert & *Swiftcast > Fire IV > Fire IV > Blizzard III > Thunder > Blizzard
(Without Firestarter Proc) Link: http://ffxivrotations.com/1yn
*Swiftcast > Flare > *Convert > Fire IV > Blizzard III > Thunder II > Blizzard IV
Black Mage Standard AoE Rotation
Link: http://ffxivrotations.com/2b0
*Ley Lines > Fire III > *Quelling Strikes & *Raging Strikes > Fire II > Fire II > Fire II > Flare > *Convert &
*Swiftcast > Flare > *Transpose > Thunder II > Fire III > Rinse and repeat
-------------- Ranged DPS (An * indicates an off-GCD weave-in) --------------
Bard (WD > Dex > Acc to cap > Crit > Det > SS)
Bard Opener #1 Potentially Better Bard Opener?
Machinist (Coming Soon?)
Machinist Opener #1
-------------- Melee DPS (An * indicates an off-GCD weave-in) --------------
Dragoon (WD > STR > Acc to cap > Crit > Det > SS to at least 590)
Ref: "How to Dragoon per Second: A DPS Paradigm"
Dragoon Opener #1
Ref: "FFXIV: HW - 3.0 Advanced Dragoon Rotation Guide & Tips" - Thanks Athoen!
Link: http://ffxivrotations.com/1y5
Heavy Thrust > *Battle Litany & *Blood for Blood > Impulse Drive > *Internal Release & *Blood of the Dragon > Disembowel > *STR Pot > Chaos Thrust >
*Power Surge & *Leg Sweep > Wheeling Thrust > *Jump > Phlebotomize > *Dragonfire Dive > True Thrust > *Spineshatter Dive > Vorpal Thrust >
*Life Surge & *Geirskogul > Full Thrust > Fang And Claw
Monk (WD > STR > Acc to cap > Crit > Det > SS)
Refs: Unnamed Spreadsheet, "Monk 3.0 CHAKRA UNLEASHED" -Thanks Bigcedric
Monk Opener #1 - The Morbid Coffee Custom (TM)
Link: http://ffxivrotations.com/1sm
Demolish > *Perfect Balance > Snap Punch > Snap Punch > *Blood For Blood > Dragon Kick > *Internal Release > Twin Snakes > *STR Pot > Snap Punch >
*Elixir Field > Touch of Death > *Steel Peak > Bootshine > *Howling Fist > True Strike > *Forbidden Chakra > Demolish > Dragon Kick > Twin Snakes > Fracture
Patch 3.07 openers
Ossom's
Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > IR > ToD > XPOT > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.
Lilyth's
(PB) Demo --> Snap --> Snap (B4B) --> DK (IR) --> TwS (Pot) --> ToD (Elixir Field) --> Boot (Steel Peak) --> True (Howling Fist) --> Snap --> (Forbidden C) --> DK --> TWS --> Demo (Pot falls off).
Ninja (WD > Dex > Acc to cap > Crit > Det > SS)
Ref: "Shasta's Ninja Guide" -Thanks Nemu!
Ninja Opener #1 - Shasta's (From the Guild Death And Taxes) "With Potion" opener. Best used in longer-duration fights as it sacrifices some early burst for a higher overall throughput.
Link: http://ffxivrotations.com/1mk
Huton > (wait 20s) > Suiton > Spinning Edge > Kassatsu & Internal Release > Gust Slash > DEX Potion > Dancing Edge > Blood for Blood >
Spinning Edge > Trick Attack > Shadow Fang > Raiton > Mutilate > Dream within a Dream > Spinning Edge > Mug > Gust Slash >
Duality > Aeolian Edge > Jugulate
-------------- Healers (An * indicates an off-GCD weave-in) --------------
Astrologian (Coming Soon?)
Astrologian Opener #1
Scholar (Coming Soon?)
Scholar Opener #1
Ref: McNutty
Pre Cast Shadowflare - Hit the boss before the tank - Ignore tank getting mad that you pulled without warning - Bio 2 - Miasma - Bio - Energy Drain x 3 - Ignore white mage getting angry they have to solo heal - Kill Fairy after the next 3 Energy drains for a total of 9 - Broil like your life depended on it - pat self on back for climbing up on the DPS charts while everyone else is dead.
White Mage (Coming Soon?)
White Mage Opener #1 - Myz's DPS Opener (Tank deaths are the fairy's fault)
Link: http://ffxivrotations.com/2b2
Presence of Mind > INT Potion > Aero III > Aero > Fluid Aura > Aero II > 3-4x Stone III
Save panicking tank with Divine Seal > Tetragrammaton > Regen
- - - Updated - - -
Bookmarks