So, hopefully with the advent of the new guild events we'll get some more Guild-wide events going soon. However, I've been thinking about methods for recruitment combined with ways to try to keep current members engaged (in an ideal world the two areas would be directly connected as the same things that make the guild fun for us should also appeal to the people we'd like to recruit).
One of the things fraternities did when I was in college was to have times when they would try to saturate the campus with groups of people from the fraternity having fun in very visible locations (sports is what I remember, but not really relevant here). I've been trying to figure out how a similar strategy could apply to guild wars. One way that occurred to me after a last minute attempt to complete the dungeons for the monthly would be to go to various dungeon locations around the map and purposely pick-up one or two non-guild members that need a group and run them through the dungeons. Assuming we had guild members interested in doing dungeons all this would take was holding one or two slots open for people that didn't have groups available to them.
The second approach that comes readily to mind is basically to do what I see MAD doing, which is to saturate a given map or a couple of maps doing event chains. One or two members of a guild in a given area are easy to ignore, but I start to notice when I see them everywhere. I assume a WvW version of this could also be applied via our regular nights for doing that as a guild, but I'm not really connected to that aspect of the game.
These are more recruit centric ideas than our guild may be interested in, but they do have the benefit that when you remove the recruitment aspect it basically translates into group event chains and dungeons which would be fun on its own. These are just a couple of suggestions, but I think anything we could come up with that would get a lot of people online at once would be pretty good.
Cheers,
InqPyre
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