We wanted a huge world at launch. We knew we were going up against other MMOs that were already out there, several with expansions already released. Also, with our goals of a seamless world and a view that went on for miles we knew the size of the world would be key. We also wanted to lay out the majority of the world, including what would be released as expansions.
The game designers used map making software and produced this huge world. It was crazy big, although it was hard to tell exactly how big because we were just looking at a map. We hadn’t tried to create any of the world in-game yet. The art team needed time as did the graphics engine (taking the Unreal 2.5 engine and making it seamless world capable took some time). We then decided on three major continents, Thestra, Qalia, and Kojan, and then what races would start out where.
We knew that those three large land masses would accommodate a lot of people. Travel time could be an issue, so we made sure we’d offer vehicles at a relatively low level (we used the term vehicles loosely and to include horses, ships, etc.). On message boards and in the FAQ I let people know about the size and, although we were not fans of teleporters, I posted that they may be needed to some extent and that we’d determine that in beta testing.
This led to two major errors.
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