Standing in fire keeps you warm; it doesn't mean you are bad, it means you are cozy.
Well as long as the release of their new MMO(s) isn't too affected by the (possible) pole shift in 2012, t should do rather well.
note my ____________. Indeed.
On a top level maybe, but on a normal day to day level Mythic, Bioware Austin, Edmonton and Montreal are still running exactly as they were before. The only real difference is instead of Bioware and Mythic both reporting directly to EAGL, the two are now both reporting to Ray who in turn is reporting to EAGL. Someone from Mythic also said this today:
Granted, I'm sure dropping Jacobs will change things a bit at Mythic... but it's not like Mythic is going to be working on TOR now or anything. BWA and Mythic are as separate as they always were (which is to say, two separate studios owned by EA)."We're still Mythic Entertainment, an Electronic Arts Studio, as we have been. I've posted this elsewhere, but we're not 'merging.' We are still a completely separate entity within EA, just as Bioware is, simply now grouped under the same MMO/RPG grouping and reporting to one person, collectively."
From what I've read, it actually seems like Jacobs left on his own. He was on sabbatical for over a month and then they reported that he wasn't returning.
Either way, I'm excited about the new reorganization. I'm hoping it will be what TOR needs to make it a great game.
I don't believe I ever implied they were merging studios, and I'm well aware that Jacobs didn't call all the shots for Mythic since EA purchased them, I think that goes pretty much without saying. That doesn't change the fact that Jacobs cofounded the studio, and was it's creative leader for much of that time. Putting a Bioware exec in his place will obviously have a change on how Mythic does things, regardless of who the studio reports to. That was the point of EA doing it in the first place.
Last edited by Okaria; 06-26-2009 at 11:37 AM.
Standing in fire keeps you warm; it doesn't mean you are bad, it means you are cozy.
Hey, maybe Mythic can help Bioware license the WAR's game engine! *facepalm*
"You are what you love, not what loves you."
Seems like EA wasn't too happy with the way Mythic has been handling things, not surprising considering the expectations for warhammer and the actual outcome.
I just hope Bioware doesn't get screwed by this. I personally love all of Bioware's games, can't say I have any love for Mythic.
With 250k subscribers, you're looking at over $40 million in raw revenue. Yes there are substantial overhead costs, but WAR ought to be a money maker for EA in the long run unless they are woefully wasteful with their resources (entirely possible).
"You are what you love, not what loves you."
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