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Neophyte
Re: Last Pull downs A6S!
Same here, do you guys have any advice for committing the Vortexer mechanics to perfect memory?
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Re: Last Pull downs A6S!
A little late to answer this one it seems (I don't check forums often), but it might help someone else.
As much as it seems at first glance is going on in Vortexer, it's really just a quick dance that you need to remember the steps to. My personal suggestions:
1: Call out who is getting the first water, so everyone knows later who is getting knocked back with the offtank for lightning.
2: It helps to work out early where the fire beams are going. We personally did tanks south, melee went east-ish, everyone else went NE or NW. Just be consistent about where you're going, so you don't have to spend time thinking about it when the knockback is about to come out. It's okay to put two on top of each other, but a 3rd'll kill most people.
3: It helps to put markers where you want the waterspouts and ice dropped. We put A at the "nipple" to the west, B for ice close to the nipple for SW, but towards A, and C for south nipple. That way those groups know where to go.
4: It might help to think of it this way. Firewater, Icewater, Firewater.
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The Following User Says Thank You to Zhara For This Useful Post:
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Neophyte
Re: Last Pull downs A6S!
Most of us ended up using this cheatsheet while learning, after a while it just commits to memory.
Legend:
CW = Current Water
PW = Preview Water
L = Lightning
Cheat Sheet:
Pass 1:
CW = B
L = mid
Pass 2:
CW = door
PW = mid
Pass 3:
CW = door
PW = SW on MT
L = NW on OT
This is assuming you are using the formation here. credit to DnT
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Re: Last Pull downs A6S!
More or less. We modified ours slightly so that the tanks did second lightning together, and the first water went with the tank with lightning for knockback, but most of the rest was the same.
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