Framerate problems in high population areas
I notice a drastic slowdown in framerate when I am in highly populated areas or where there is a lot of action. Has anyone else noticed this being a pain? I have an outdated graphics card (8800GT) and I am running 64bit Win7 on my Core2 Duo. It seems to handle the game fine on ultra when there is nobody around, but things get hairy when a lot of people join in on the action. Just curious what everyone else is seeing..
In WAR, I know I could disable spell effects on everyone besides myself. Is there a similar option available in Rift? Any other tips for handling this issue besides lowering the quality slider?
Re: Framerate problems in high population areas
How much RAM are you running? You probably should upgrade that card - you can get a 200 series Geforce for fairly cheap now.
Personally I run with a very high-end setup with everything maxxed out with no problems, so I can't really compare what I see to yours. An option would be to lower the shadow settings - that has notoriously been a resource hog since it renders moving objects constantly.
Re: Framerate problems in high population areas
Yes, that happens to pretty much everyone I believe. You bring lots of player models and mobs together to render, performance tanks.
Make sure you have the character shadows off, turn down spell detail, etc. I agree it would be handy to be able to set spell effects self (or maybe group, etc), but I haven't seen any such option yet.
Re: Framerate problems in high population areas
Kiylie - 4GB I am thinking of upgrading that soon, but not sure whether I should spend my money first on a new video card.
I will try out your suggestions on shadows and spell detail. Please continue to weigh in if you have new ideas to add!
Re: Framerate problems in high population areas
To be completely honest both your CPU and GPU are and Gamebryo is not very forgiving of bottlenecks :)
Shadows, V Sync, and AA you will want to make sure are off. That'll give you the best bang for buck on performance.
Re: Framerate problems in high population areas
I would replace that graphics card first and then get more ram later when you can. A Core2 duo is also a bit outdated now, but you should be able to make do with it as long as you get a new video card.
Re: Framerate problems in high population areas
Boy is this a timely topic....
I've got an older Core 2 Quad CPU (6600) and did notice that when I was in the beta that my frame-rates were not where I'd like them to be with everything set to Ultra. The game engine itself seems to be very inconsistent with regards to frame-rates. At the time I was using a GTX 280 vid card.
I switched to a GTX570. The frame-rates are still not really all that much better vs the GTX280, especially when there is a large rift going on with many players around. Being the computer addict that I am I popped in a second GTX570 and am running them in SLI mode. To be honest I still am not getting all that spectacular frame-rates from this game engine that I would have thought I would. Not only that, when you run your cards in an SLI setup you can turn on an overlay that will show you how much each card is being utilized in a game. Again I have found that Rift is very inconsistent. The overlay will show wide variances as to when both cards are being used and there doesn't seem to be a consistent pattern. Best part is you would figure with having that type of video setup I could run everything maxed with AA enabled and so forth but without AA I'm lucky to get about 15 FPS in crowded areas.
After doing a lot of reading on the Rift forums and so forth I'm pretty sure that I am now CPU and board limited in regards to the frame-rates of the game. This weekend will be a good indicator as to the truth of that as I am putting together a new system that should bring this game to heel. Hopefully if things go as planned I should be on Saturday night doing some testing, if not Sunday for sure and I will keep you posted as to the results.
Re: Framerate problems in high population areas
This game is CPU and GPU intensive. I was having this issue as well, I couldnt figure it out. Med/high/ultra made little difference framerate wise for me. I have a Quad Core Athlon X2 2.8Ghz, 8GB DDR3, Radeon HD 5770 1GB video card. So I decided to OC my CPU. I went to 3.2Ghz, same settings and saw a 15-20fps gain. From what I've read and experienced you're going to need 3.4Ghz or higher CPU to get 50+ FPS on high/ultra.
Re: Framerate problems in high population areas
OK.... finally got the new system up and running and tested it out tonight....
WOW......
With the new system I can run the settings on Ultra with super-sampling enabled and I don't think I dipped below 40 FPS, even with raids and several people on screen at the same time. I was seeing frame-rates over 100fps in some areas. It was incredible.
I understand fully that not everyone can go out and update their entire system to get good frame-rates. My purpose was mainly to demonstrate that just updating your graphics card might not do much for your FPS if you are running an older system...
Re: Framerate problems in high population areas
great info Dellerane! you may have saved me some cash on buying a graphics card and expecting results.
out of curiosity, what kind of hardware is your latest and greatest PC running? i am thinking it is about time i rebuild my PC.
Re: Framerate problems in high population areas
Old System: Quad core CPU 9450 (2.6 ghz)
EVGA nForce 790i Ultra SLI
GTX 280 (then 2 GTX 570's)
6 gig DDR 3 1600 mhz
New system: I-7 2600k (sandybridge) 3.4 ghz
Asus Sabertooth P67 mainboard
Corsair Vengeance DDR 3 1600mhz (8 gig)
(2) GTX 570's in SLI mode
Both systems are running Windows 7-64 bit (Home premium on the older setup and Professional on the new). As I noted above I tried one, then both of the GTX 570s on the older board and it didn't make a whole lot of difference compared to the new system.