Re: Discussion on Crafting Buffs.
Thank you Okaria for keeping an eye on the thread to keep things focused/civil I am sure I speak for everyone in the crafting community of the fc when I say thank you for considering this.
Also 2 hours would be more then enough, and we thank everyone in the fc who would be kind enough to put buffs on hold to accommodate us crafters.
Quote:
Originally Posted by
Okaria
Thanks to all of you for your constructive thoughts on this. The Officers are continuing to monitor the discussion. Keep those thoughts coming.
One thing I should clarify while I'm here — the context in which I believe we'd be considering these buffs would be in the format of "for X hours on days Y, Z, etc." where X is probably 2 hours or so. The balance the Officers always try to strike with buffs is what benefits the largest demographic of the FC, and I don't feel these would be beneficial replacements for anything on our all-day schedule.
Basically, we'd be approaching these crafting buffs from a mindset not unlike our raid buffs: this helps a number of people we care a lot about and who do a lot of good for the guild, so we're having everyone else put their buffs on hold to respect that. In the case of crafting that is especially true, as we know you guys help a lot with getting people geared out.
P.S. I've cleaned up the thread a bit; let's try to keep things focused/civil.
Re: Discussion on Crafting Buffs.
Quote:
Originally Posted by
Sesena
The FC get tons of material all the time from the airships and its never given to the end game Omni crafters of the fc who craft for the fc or offered a discount on said materia.
Puzzle, I hate to break it to you but this is completely untrue and has been for several months now. There might have been a time when the FC airships were used to get crafting materials but this has since changed. Since diadem came out we have kept one ship open for it, leaving 3 ships to do airship venture with. Only 2 of those ships are capable of hitting island hitting island 17 which has the Craft Command/ Comp. IV material. However these two ships have been going to island 24 mostly because a lot of FC member wanted to have access to the Zu mounts which we have been giving away during different FC events.
Now in the past, I have taken the crafting material and sold it for gil on the mb which was then used to fund our event prizes and giveaways. I certainly could start putting any crafting material we get now in tab 2 for sale to FC members at a discount so long as it isn't abused for personal profit. I see no harm in that.
As well, if you ever have any concerns about the FC airships you and/or any member of the FC can always check the flight logs to see what the airships returned with. I'm pretty sure that is open to all members to do. Or you can ask me about it which is better than having a misinformed ideas about how the FC airships are hording tons of material back on a daily basis.
Re: Discussion on Crafting Buffs.
Thank you for taking the time to explain that to me Artex as that was not my understanding. But you are correct in saying it was in the past before the zu mounts when I was told that airships acquired material, I was not aware that had changed.
However whatever the case might be ayuna is right in saying its not the purpose of this discussion and is something that would have been discussed at a later time had it been relevant. But now I know its not.
The point of the discussion is how the control buff would benefit. I was simply trying to explain how much of a Gil investment crafters have to do.
Quote:
Originally Posted by
Artex
Puzzle, I hate to break it to you but this is completely untrue and has been for several months now. There might have been a time when the FC airships were used to get crafting materials but this has since changed. Since diadem came out we have kept one ship open for it, leaving 3 ships to do airship venture with. Only 2 of those ships are capable of hitting island hitting island 17 which has the Craft Command/ Comp. IV material. However these two ships have been going to island 24 mostly because a lot of FC member wanted to have access to the Zu mounts which we have been giving away during different FC events.
Now in the past, I have taken the crafting material and sold it for gil on the mb which was then used to fund our event prizes and giveaways. I certainly could start putting any crafting material we get now in tab 2 for sale to FC members at a discount so long as it isn't abused for personal profit. I see no harm in that.
As well, if you ever have any concerns about the FC airships you and/or any member of the FC can always check the flight logs to see what the airships returned with. I'm pretty sure that is open to all members to do. Or you can ask me about it which is better than having a misinformed ideas about how the FC airships are hording tons of material back on a daily basis.
Re: Discussion on Crafting Buffs.
I think this could work if enough people got together to decide when to use the control buff. Just like how raid groups have to coordinate to be allowed to use the food buff, I would love to see the same level of coordination from a crafting team. There's even a place on the forums where this could all happen. Hell, there's already a crafting roster.
In addition, I would love to see this time slot advertised in FC chat and the forums as a time when any FC person can request to have things made, not just in mumble or linkshells. It would be a great way to include as much of the FC as possible.
Re: Discussion on Crafting Buffs.
I quite like Floren's idea of a "crafting static" and integrating it into the FC schedule so that people know when they can ask to get their fancy schmancy 3* crafts and stuff done. Co-ordinating things through forums can be difficult - so an in-game LS would probably be handy for organizing this, but posting on the forums wouldn't hurt either - the officer team could also advertise this time-slot in-game until people know about it well.
Re: Discussion on Crafting Buffs.
I am creating a crafting Link shell that will hopefully make organizing crafting easier when the buff is up. The crafting form is a nice idea in theory but the truth of the matter is that no one uses it. This Also means that members of the fc will have to wait until whatever time is decided to have there items crafted and yes the times will need to be advertised so the members of the fc are aware when they can have items crafted.
Re: Discussion on Crafting Buffs.
If we could get a full roster of how many people are using the buff at any set time, that would be super handy, too :)
And the thing about the forums, I know people may not use it now, but we should encourage them to use it. It's here for a good reason! It'll also help let people who are not always online see the crafting roster and who crafts what and when.
Re: Discussion on Crafting Buffs.
Quote:
Originally Posted by
Floren
And the thing about the forums, I know people may not use it now, but we should encourage them to use it. It's here for a good reason! It'll also help let people who are not always online see the crafting roster and who crafts what and when.
I was keeping the crafting roster updated since it was neglected, but no one has said about any updates in about 2 months. I dont mind updating it, especially since it is the only way for the officer team to know how many crafters we actually have.
Re: Discussion on Crafting Buffs.
Quote:
Originally Posted by
Sesena
I was simply trying to explain how much of a Gil investment crafters have to do.
This argument really bothers me. :(
I was (still am, if I choose to play again) a well-geared crafter. Yes, it cost me a lot of gil, but it also made a lot of gil; I bought two houses (dropping a total of 25 million gil) in the game, all from crafting money.
We often had the conversation about how crafting essentially makes gil just so you can invest it in crafting so you can make more gil so you can craft more ad infinitum. It's like a raider complaining how much they spend on gear so they can topple top-tier content: Crafters do that because they choose to do that. It's not a requirement of the game. It's the aspect of the game that entices them - and that's awesome! But it's where they choose to spend their gil; no one is twisting their arm to do so.
Further, the whole "we make stuff for FC mates" strikes me as odd: Is it a complaint? If so, just don't do it anymore. If people feel like they're being taken advantage of because they're offering things at a discount, don't do it. Or do what Myz (who was essentially the FC's craft-bitch for years) did and get people to farm crystals, clusters, etc. But don't use it as justification for how hard crafters have it.
Crafters make bank. With or without an extra 10 Control from an FC buff.
Like, I get that people want this buff, but be honest about the reasons why; don't couch the real reasons with transparent justifications. People want this buff so they can make more money. And that's just fine.
Re: Discussion on Crafting Buffs.
I'm not entirely sure how the whole buff management thing works with FCs but i think if a majority of the high level crafters in the fc could come to an agreement of a time and day of the week to have this buff active to maximise the usefulness of it i think that'd be great. I'm not 60 in any of my crafts yet but i know how it can be a pain in the ass even if you're melded.
idk, i don't see the problem with having it on like Okaria stated. As long as it isn't on during high traffic raiding hours who are you hurting? :)