Sith Are Just More Interesting Than the Republic
by
, 04-15-2011 at 05:01 PM (55562 Views)
Sith are evil, that’s just the way we roll, and that’s one of the big reasons that the Sith Empire is a far more interesting “playground” than that of the Galactic Republic. This isn’t just the radical statement to draw people in (although it is to a degree) I genuinely believe that the Sith “Evil Empire” makes for a far more rewarding, and interesting style of play. Talk about a tough sell around here!
Many RPG’s subscribe to the “White Knight” formula, where the protagonist kills bad guys, rescues fair maidens, saves the world, and kills the big bad guy. While they are doing those things they get sunshine, rainbows, ponies, kittens, puppies, and pie. Let me take a moment to pause while I gag. I realize that being a hero appeals to many of us, but being a villain is simply far more memorable, and enjoyable.
Daniel Erickson made a great post on the TOR forums about the Sith, one that illustrates where I’m coming from:
LinkOriginally Posted by Daniel Erickson Lead Writer for The Old Republic
Mull that over for a little bit, and perhaps you’ll see where I am going with this. A Bounty Hunter may work for the Sith, but he is his own man, doing what he thinks is right for his own reasons. It truly is a prime example of being a good man in a bad place. On a personal level, I can cite many movies, characters, books and even a few games (Red Dead Redemption’s protagonist John Marston fits this bill perfectly) that grant this type of freedom, and sense of strength of character that resonate with me.
An Imperial Agent who gives a sense of superiority and control of any situation a la James Bond. (The Sean Connery/ Daniel Craig version not the Roger Moore) Choices are made based on your whim, you might do what the quest giver wants, but you might do it for your own reasons, or you might not.
The light side Sith who have forgotten about the Hyperspace War and how the Republic essentially tried to commit mass genocide and wipe the Sith from the galaxy are interesting. In my first blog I mentioned a quest that takes some time and the Sith are given a “light side option” and if they take it, they end up having to re-do the quest. Erickson made the comment (you'll need to go to the Q&A segment about 69:30 in to the presentation, TOR as a whole starts about 15:20 in) “Being a light side Sith is hard.” It is far harder to be a beacon of light in an environment that would kill you for it, than being bad in a society that merely discourages it.
This is depth of character; this is what ties me to that character. I’m not tied to an arbitrary sense of goodness. I’m given a choice to do what I want to do, but also to possibly suffer the consequences for doing it. With a person we’d call that a sense of growing responsibility for our actions. Maybe folks wont look that deeply into their character, and maybe the character is simply a chance to live out a “Jedi Fantasy” that they’ve had for years. I get that, I do. If you feel an affinity for your character in the least, if you put yourself into it, Bioware has now actually given you a way to express that, to make your choices matter, and to evolve your character. That is something that has been missing in most MMO’s to me, where the choice between good and evil is often just cosmetic, with no real depth to it. Here, if I played as a Dark Side Sith, I would pay a cosmetic price as well, as my avatar will change with prolonged exposure to the dark side.
Of course the Republic will have some variation, and you'll be able to express some dark side tendencies there as well. A big difference though is in how each respective society would view a person of a different morality within it. In a Sith society a person would likely be killed, but in the Republic at worst they would be shunned or imprisoned. Context matters. With a heavier price to be paid, more weight is put on individual decisions. How can we possibly equate the pressure to conform to each society?
Now I won’t suggest that Sith having tough guy voices, or English accents makes them better (even if it does). I wont suggest that my belief that the Jedi are deeply flawed and apply their code only when it is convenient. I won’t say that the Republic is a false embodiment of a good system of government. I won’t say that some of the most interesting characters in the Star Wars universe are interesting because of their flaws, their challenges, or their independence. I won’t even touch the idea that people flock to being good guys simply because it’s easy to do it in a game, and it makes them feel good about themselves. I know there are counters to all of those. I'll go a different route.
I'm going to adapt a line from the Bounty Hunter Class Video though: "Aureus Knights you've earned a death mark, so we'll be seeing each other real soon. Dont let it go to your head though, to me you're just another job."
I hope to see a few more of you venture over to Aureus Empire, our Sith Chapter for TOR in the coming weeks.
Video of the week: Designing the Dark Side