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		<title>Aureus Knights Community - Blogs - Hugbees</title>
		<link>https://archive.aureusknights.com/blog.php?90-Hugbees</link>
		<description>Home of the Aureus Knights MMO gaming community.  We are the largest and most active Final Fantasy XIV guild located on the Gilgamesh server.  We also have a casual games chapter dedicated to fun online gaming in games such as Overwatch, Civ 5 and more!</description>
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			<title>Aureus Knights Community - Blogs - Hugbees</title>
			<link>https://archive.aureusknights.com/blog.php?90-Hugbees</link>
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			<title>Path of Diablo 2- err I mean Exile</title>
			<link>https://archive.aureusknights.com/entry.php?91-Path-of-Diablo-2-err-I-mean-Exile</link>
			<pubDate>Sun, 29 Jul 2012 14:59:00 GMT</pubDate>
			<description><![CDATA[Unlike the Guild Wars 2 Beta Weekend, I don't have the urge to really log in and go play Path of Exile. The beta is still going on as of this post...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Unlike the Guild Wars 2 Beta Weekend, I don't have the urge to really log in and go play Path of Exile. The beta is still going on as of this post for another day, but I feel like I've seen everything the game has to offer already so I might as well detail my thoughts on it.<br />
<br />
For those who haven't heard of this game, and I wouldn't be surprised if you haven't, here's a link to the Path of Exile website: <a href="http://www.pathofexile.com/" target="_blank">http://www.pathofexile.com/</a> - I've only heard of this game through ForceSC2 on Youtube and if it wasn't for him I wouldn't have heard of it either.<br />
<br />
So what is Path of Exile? It's an isometric hack and slash roleplaying game. Or you could just say it's Diablo 2. This game was pretty much made specifically for people who were fans of Diablo 2 who hated Diablo 3. (As evidenced by the world chat in the game, with a slew of people saying &quot;This is what Diablo 3 should have been.&quot; or &quot;I actually want to play this, and not Diablo 3!&quot;) I made a post about it in the Game News forum, how did that go again?<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_quote">
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				Path of Exile is a game very reminiscent of Diablo 2. It has dark and dull environments, skill point placements that require you to reroll if you mess up, and pretty much everything else that nostalgia goggle wearing fans liked about Diablo 2.
			
		</div>
	</div>
</div>And this is exactly it. I'm not saying it's a bad game, but PoE really went out of its way to emulate Diablo 2 as much as they could, and I don't think it's really the best idea.<br />
<br />
I for one, actually enjoy Diablo 3 more than 2. I loved 2 back in the day, but the game play changes made to Diablo 3, I feel, are better suited for how games are today. I like how colorful the art is, I like how flexible the characters are. I don't have to remake my character because their build is wrong, I can swap out skills whenever. I like how there isn't an infinite gear treadmill that keeps you playing after beating the last difficulty, and you can just be done when you beat the game. My only issue with Diablo 3 is how stats are handled on items, but other than that I like it a lot more than Diablo 2 and I couldn't even stand to play Diablo 2 (and I tried) after playing Diablo 3.<br />
<br />
So I've done a lot of talking about nothing, so now I'll talk about what PoE does to copy D2.<br />
<br />
-Dark environments. A common complaint about D3 is that it's not as dark and grim as D2. PoE fixes that with dark, gray, and washed out colors for their environment. Now it does fit with the overall story of the game that your characters have been exiled to this god forsaken place, but there's a fine line between an artistic choice to make something dark, and to make it dark because Diablo 2 did it.<br />
<br />
-Skill builds. This game offers a passive skill tree. A giant tree with many branching paths that you can put about 100 skill points into and there's around 300 possible passive skills. The only problem is, how you refund your points is limited. I got 2 from a single quest, and I'm going to bet, aside from remaking your character, that buying refund points from the cash shop will be your only real way of fixing a faulty build. People have actually said that your build, if done wrong, will make it near impossible for you to survive in higher difficulties. Why people like that bullshit I'll never understand. It's one thing when a game makes you genuinely want to replay, but not when it's forced down your throat  by not finding out your build sucks until it's too late.<br />
<br />
-Inventory Tetris. Limited inventory space, got to rearrange everything to make room. It's only there because D2 did it.<br />
<br />
-The Den of Evil. There is actually a quest to go into this one place, and kill every monster in it. Just like in Diablo 2. They seriously copy/pasted this quest in.<br />
<br />
But... to the game's merit, there are a few things that I did like.<br />
<br />
-Flask belt. In D2, you had to constantly find potions and put them in your belt slots. in PoE, you find flasks that recharge as you kill enemies. You start with small flasks, then find larger flasks that hold more charges, and even have different effects like &quot;Instant Recovery&quot; or &quot;Breaks Stuns&quot; or things like that. It's a new twist on old idea and I like that.<br />
<br />
-Bartering. There's no gold in PoE. You trade certain items in the shop for gear. To NPCs, you don't trade gear for gear, but rather consumables like Identify/Portal Scrolls, Whetstones that increase a weapon's quality, items that generate new effects on a magic item, etc... Items that you might use for yourself become currency. It's awkward at first, but I actually like this idea.<br />
<br />
-Skill gems. You don't learn active skills through a skill tree in this game, but instead you find gems that you socket (and easily unsocket) into your equipment to learn skills. You have a red gem that teaches &quot;Ground Stomp&quot; for example, put it into a red gem slot in any piece of gear, and you get a new skill that levels up as you kill things. It's so easy and fun to move around your skills because you can take them on and off at will.<br />
<br />
-The passive skill tree. I like the idea of it, just not how you can screw yourself over with it.<br />
<br />
All in all, I only have two real issues with the game.<br />
<br />
-Poor quality graphics/animation. The characters all look like from a game from 10 years ago, and the animation quality definitely looks like they were from 10 years ago. The weapons swing like they have 0 weight to them, and enemies don't really show many signs of taking damage. When I first played, I didn't know if I was really doing damage or not because of how little feedback the game gives the player. When I played Guild Wars 2, I felt the power behind each attack, and the enemy's reaction made me feel like I actually did something. Even Diablo 2 had more visceral attacks than this.<br />
<br />
-It really is so 10 years ago. When Diablo 2 first came out, it was new and exciting, but not anymore. PoE is stuck in the past, making a game for those stuck in that same past. Gaming has evolved, Blizzard realized it, and it's why Diablo 3 is Diablo 3 and not Diablo 2.5. PoE is like a game that you really loved playing as a kid, but you go back to it now and it just isn't as good.<br />
<br />
With that being said, there's no reason not to play it if you're interested. It's going to be totally free to play so it's not like you're losing anything by checking it out. The only thing stopping you is it's going to be released around the same time as Guild Wars 2 (a bit before or after, around that ballpark I believe though) so really, there's no point at all.</blockquote>

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			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?91-Path-of-Diablo-2-err-I-mean-Exile</guid>
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			<title><![CDATA["Guild Wars 2 is THE BEST GAME EVER!"]]></title>
			<link>https://archive.aureusknights.com/entry.php?90-quot-Guild-Wars-2-is-THE-BEST-GAME-EVER!-quot</link>
			<pubDate>Mon, 23 Jul 2012 13:15:15 GMT</pubDate>
			<description><![CDATA[These are my thoughts after playing the Guild Wars 2 Beta Weekend Event 3. While I don't feel this is a false statement to make, I won't just go...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">These are my thoughts after playing the Guild Wars 2 Beta Weekend Event 3. While I don't feel this is a false statement to make, I won't just go throwing it around without backing it up. If you remember one of my previous blog posts: <br />
<br />
<a href="http://www.aureusknights.com/entry.php?88-Guild-Wars-2-A-game-that-promotes-PLAYING" target="_blank">http://www.aureusknights.com/entry.p...omotes-PLAYING</a><br />
<br />
I made a lot of points about the game, that were my expectations based on what I've heard from ANet and other players.   I'm going to give you the breakdown of these based on my experience.<br />
<br />
<i>&quot;To begin, I love how there is no more holy trinity&quot;</i> - This held up for me. I didn't find myself having to heal people low with health or constantly having to revive them. (BUT I CHOSE TO! :D) I could dish out the damage as my Elementalist and then cast a healing spring. I could choose to go staff and throw out heals with my Guardian then go back with my Hammer and wreck face while still adding a supporting element with my attacks. I could sneak out of combat as my Thief to go revive someone who was down. I felt like I could play how I wanted during combat at any time, and it was awesome!<br />
<br />
<i>&quot;It also helps that your level scales down to fit the area that you're in, and even a level 60 doing level 20 content can still benefit from gold and karma rewards.&quot;</i> - This worked out too, though I do question how it will affect gear. In any case, I was a level 9 grouping with my level 4 friend in his starting area and the enemies were beating me up and giving me a challenge. It didn't feel like I was running him through the quests or that I was killing much faster than him at all. It pretty much boiled down to this other statement I said: <i>&quot;It's also great for both the down scaled player and the group because the group can do a challenging run of a dungeon without feeling like they getting run through while the down scaled player can revisit content or even explore lower level content for the first time and have it feel he's progressing and not just breezing through it all.&quot;</i> I am a tad concerned for really high levels going into starter areas but I'm sure it works out just fine.<br />
<br />
<i>The fact that leveling up can be done anywhere with no penalty for leveling in lower level areas mean you can either visit all of the races starting areas, progress in only your own race's area, mix and match, or even pvp your way up to 80. The game allows you to not just complete all of the quests, but play the quests.</i> - After making my Elementalist, I went on to play other characters. When my friend Socran logged in, he wanted to play with my Elementalist so without even doing the first quest I hopped on over to Divinity's Reach and did nothing but quest with him and got up to level 8 purely doing human quests. Now I couldn't do my own personal quests there, but I could help him do his if he wanted to do them.<br />
<br />
<i>All races can be all classes.</i> - This was indeed the case, and I'm glad to see how many combinations I saw. They did a good job making each ace feel appropriate as every class.<br />
<br />
<i>With Guild Wars 2, enemy attacks are choreographed (and recently, they made them more so than ever to help out melee characters, because ANet listens.)</i> - I do enjoy the red rings that appear around you for you to get out of, though it was hard to see certain attacks with particle effect after particle effect going off. By the third day of BWE3 though, I was getting better at seeing those things more so perhaps it was just my newbishness getting in the way.<br />
<br />
One thing Metro pointed out in the comments, that I didn't mention before was <i>&quot;the game world is alive and dynamic.&quot;</i> and it really is. I like how events will just happen as you walk by, NPCs will come to you and tell you about something going on and then you follow him (which bugged out quite often sadly, but beta is beta /Totalbiscuit) and it made everything feel more alive.<br />
<br />
One thing I should have mentioned before was how easy it is to just go out and play. You can fight enemies without having to group up, so if someone is fighting you can jump in and help without taking their kill or loot. I didn't feel like I was going to be disrupting anyone else for attacking their targets or anything. It was great!<br />
<br />
So all in all, this game met my expectations and even a bit more so than that. I discovered things I didn't even know were in the game and there are probably way more things to find at launch. There are about 30 some days until the headstart, and I'm confident that ANet will fix the bugs and further polish the game for launch!</blockquote>

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			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?90-quot-Guild-Wars-2-is-THE-BEST-GAME-EVER!-quot</guid>
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			<title>If you hate Diablo 3, you probably hate Guild Wars 2*</title>
			<link>https://archive.aureusknights.com/entry.php?89-If-you-hate-Diablo-3-you-probably-hate-Guild-Wars-2*</link>
			<pubDate>Tue, 17 Jul 2012 18:22:13 GMT</pubDate>
			<description><![CDATA[*(Not necessarily, but just go with it) 
 
I've seen a massive stream of hate on Diablo 3 in the past few weeks, and it only seems to get worse as...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">*(Not necessarily, but just go with it)<br />
<br />
I've seen a massive stream of hate on Diablo 3 in the past few weeks, and it only seems to get worse as time goes on. The main concern (and almost the only one since so many people go on about this) is the loot. I will agree with some of the complaints surrounding it, and for the most part the loot system does suck.<br />
<br />
The main issue, at least for me, is that it doesn't encourage any real customization. The best attributes to look for on loot is +to your main stat and +vitality. This means that a weapon for a level 20 with +vit and +strength (Let's say you're a barbarian) is better than a level 35 weapon with +int and +dex (an overall sucky stat combination to begin with, as it has no vit).<br />
<br />
But before I go off on an entirely different topic altogether, the other complaint that stems from the loot is that the lack of endgame. Because you can just buy all of your loot from the auction house anyhow, there's no real point to gear grinding to get past Inferno and no point to try to find better gear.<br />
<br />
Now let's apply this to Guild Wars 2. Aren't they striving to remove gear treadmills? Aren't they striving to not fall into the MMO trap of releasing new content constantly just to keep players playing for the sake of paying? In my eyes, Diablo 3 is a game where you get to the end, and then you don't need to continue playing. You don't need to keep grinding for better gear just to have better gear. If we can apply what Guild Wars 2 is trying to teach us to Diablo 3, we can see that it's not trying to repeat what it did with Diablo 2 (for the better). I think that in itself is worth considering at the very least.<br />
<br />
[Now there are a few things to keep in mind at the time of this blog post:<br />
<br />
1. Diablo 3's pvp isn't out yet. That's the one edge Guild Wars 2 has right now when it comes to end game, and the constantly player vs player interaction adds a load of replay value for many people so I can only imagine it'd do the same with Diablo 3.<br />
<br />
2. While I think Blizzard did a good job with the game as a whole, with them trying to fix the never ending grind issues of Diablo 2, I won't defend the loot system. I do feel it falls short in that department but not for all the same reasons others say it does.]</blockquote>

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			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?89-If-you-hate-Diablo-3-you-probably-hate-Guild-Wars-2*</guid>
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			<title>Guild Wars 2 - A game that promotes PLAYING</title>
			<link>https://archive.aureusknights.com/entry.php?88-Guild-Wars-2-A-game-that-promotes-PLAYING</link>
			<pubDate>Fri, 13 Jul 2012 18:57:27 GMT</pubDate>
			<description><![CDATA[I haven't played Guild Wars 2 yet, but I really want to. I gotta say though, from what I've seen and heard from both the developers and other players...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I haven't played Guild Wars 2 yet, but I really want to. I gotta say though, from what I've seen and heard from both the developers and other players the game seems very solid. Personally, nothing that I've seen so far I disliked and I didn't have too many concerns about how a certain game mechanic would work or anything, and any fears I had were quickly dismissed once I read how it would work. But I'm not going to talk about something I've never played, at least not in those aspects, I will talk about a few things that I've seen though, that I can safely say will be awesome just looking at it.<br />
<br />
To begin, I love how there is no more &quot;holy trinity&quot;. I miss it to an extent, but the way they're handling it will work so much better in the end. The fact that a group can consist of any class combination and do well means you spend less time looking for groups and more time going through dungeons.<br />
<br />
It also helps that your level scales down to fit the area that you're in, and even a level 60 doing level 20 content can still benefit from gold and karma rewards. It's also great for both the down scaled player and the group because the group can do a challenging run of a dungeon without feeling like they getting run through while the down scaled player can revisit content or even explore lower level content for the first time and have it feel he's progressing and not just breezing through it all.<br />
<br />
The fact that leveling up can be done anywhere with no penalty for leveling in lower level areas mean you can either visit all of the races starting areas, progress in only your own race's area, mix and match, or even pvp your way up to 80. The game allows you to not just complete all of the quests, but <b>play</b> the quests.<br />
<br />
Though unrelated, this is still nice. All races can be all classes. I hate when MMOs don't allow for this because it may force me to play a race/class I otherwise wouldn't play to be a specific class/race I wanted to be. It helps you enjoy your experience that much more just because you can be what you want without being subject to needless limitations for one reason or another.<br />
<br />
Now compare all of this to other MMOs, that require finding the right combination of classes, toiling away for the right gear, reading up on boss strategies, all things that slow you down or even take you outside of the game and onto google just to be able to run a dungeon. With Guild Wars 2, enemy attacks are choreographed (and recently, they made them more so than ever to help out melee characters, because ANet listens.) meaning you're more likely to learn by doing rather than learn by reading. In fact, the timing and animations for enemy attacks could be detailed enough that you might end up having watching a video on how to dodge it rather than just reading, and you might as well just watch it in game (and you know, dodge it yourself) since it's not any different!<br />
<br />
So what we have, is a world where we can be what we want, play where we want, with who we want, when we want. This is not just a MMO, it's a sandbox MMO. A wonderful sandbox, with the sand castles all built for us allowing us more precious time to... say it with me, <font size="5">PLAY!</font></blockquote>

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			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?88-Guild-Wars-2-A-game-that-promotes-PLAYING</guid>
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			<title>MOBAs suck.</title>
			<link>https://archive.aureusknights.com/entry.php?87-MOBAs-suck</link>
			<pubDate>Tue, 10 Jul 2012 14:19:21 GMT</pubDate>
			<description><![CDATA[WARNING: A large, opinionated rant coming through. Also, most of what I say applies to HoN and DoTA(2) more so than LoL. 
 
I don't know what baffles...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">WARNING: A large, opinionated rant coming through. Also, most of what I say applies to HoN and DoTA(2) more so than LoL.<br />
<br />
I don't know what baffles me more, that DoTA, a piece of shit game became popular, or that every MOBA game that comes out follows the same terrible design principles without ever once questioning the formula (League of Legends tries,   and while it's the best of the MOBAs in my opinion, it's not really saying much. That's like saying my poop today doesn't smell as bad as my poop from yesterday, in the end it's still shit).<br />
<br />
So what makes MOBAs so bad? A lot. In essence, the objective of the game is solid, and the idea of these characters you level up sounds good, but it falls flat on it's face in oh so many ways.<br />
<br />
The first thing is how long a single match takes to play. Matches in these games typically take between 30 minutes to an hour. That is way too long considering how brief moments of being AFK can screw you over, especially in DoTA 2 and HoN. So you need to A) Play a game for an hour and B) not go AFK during that time. It's clear the original designer of DoTA has no real life obligations to design a game around two obviously clashing principles like this. Imagine having to beat the entirety of Super Mario Bros without pausing, you had to do it all in one go. Yes the older games didn't let you save, but you could still pause. You can't pause in MOBAs. In MOBAs where there is a pause feature, no one will let you use it if you have to take the dog out or use the bathroom. They only do it when someone disconnects and are waiting for a reconnect, so pausing isn't viable in MOBAs.<br />
<br />
Second is how many flaws get ported over to other mobas (I'm done with capitalizing moba, I don't respect the genre enough to care). Some of these include:<br />
<br />
Last Hitting - This is something they decided to take all the way to the bank with, and it's stupid. The way it worked in Warcraft 3 is that the player who got the last hit on an enemy creep got the gold for it. It made very little difference in the actual game where the gold drops were minimal. I would say this is a flaw with the engine rather than the game, but they could have done shared income now that I think about it. They also didn't need to take it to the extreme and have you last hit everything possible. Creeps, heroes, buildings, you name it, you have to last hit it to get the most money out of it, but just you, not the rest of your team. I'll get into that later though.<br />
<br />
It also doesn't help that last hitting just isn't fun to do. in league it's not so bad, but in dota and hon (fuck capitalization on these names) it's a tedious task that isn't fun to do at all. Nothing is fun about watching the monster's health bar until just the right moment, then right click on it to try to kill it. Repeat that 100 times and you have a one way ticket to the loony bin.<br />
<br />
Denying - This just doesn't make sense at all no matter how you look at it. You can kill your own creeps to prevent the enemy from getting experience or gold from it. Imagine if I'm fighting in Iraq and the soldier next to me is about to get shot. Let me shoot him in the head and DENY the enemy the opportunity to kill him. See why this is stupid? This is the shit Dick Chaney got blasted for, so let's put it in our game! It is dota we're talking about after all, so why not make it complete shit, that was the aim here, right?<br />
<br />
Losing gold on death - Rofl. All I have to say about this one. In a game where you can't surrender, quit without penalty (yeah you can get banned in these games if you leave matches. It makes sense but still a bit of a deterrent if you ask me), and it's easy enough to get behind on levels, let's make it so you also lose gold when you die. Nothing like punishing poor play with not being able to do anything until the match ends. When this happens, I want to leave, because I pretty much am wasting my time trying to compete with people with way better items than me because I died one too many times. Another hint that the creator of dota lives in his mother's basement, you have to spend your life playing the game to be able to avoid this from happening. You also risk getting flamed by your team, but I'll get to that later.<br />
<br />
Hero Balance - None of these game creators know what balance is. You can't tell me Pudge is not overpowered. He has a grab that can go halfway across the map, and if you're grabbed you die. His Rot spell plus his ultimate will kill anyone, because hey, balance. Tiny is another. I can be at full health and get killed in 1 combo by him. Bullshit there's nothing I can do to avoid it. Even riot does it in league. Lee Sin is overpowered as fuck, and there are too many shitty heroes like Renekton who needs to be fed to stand a chance, or Eve who riot admitted was purposely made to be the weakest, probably to have a cover up for how incompetent they are. Of course, if you say that character is OP the person playing them will say &quot;no he's not&quot;. I actually admit when characters are overpowered because I've done my fair share of things that I know are just so unfair. But I've never seen one other player admit it, but I'll get to that... right now actually.<br />
<br />
Community - The worst thing about these games. Even if the game is perfect, the player base is enough to drive me away. In fact, it's why I'm completely done with mobas. I've uninstalled league, hon, and dota 2 and will not go back to them. I'm tired of doing poorly in a game and having some dumb fuck no lifer asshole yell at me for it. Fuck you buddy, that's when I either quit, rage back, or troll the game to ruin it for that asshole. The best thing to do in league when my team rages at me is to steal red/blue, go to an enemy and die and say in all chat &quot;HEY! FREE RED/BLUE BUFF!&quot; and watch my team's reaction. It's totally justified. If someone is going to tell me to uninstall and kill myself in real life, I have no issue trolling the fuck out the game. I don't believe in just ignoring them and moving on, the damage has been done and for me to just walk away silently is the same as letting them get away with it. It's for those reasons that I can't play these toxic ass games, and it's why I hope they friggin go extinct.<br />
<br />
<br />
Want to play a good pvp game? Play Guild Wars 2. Battles don't take hours on end, you can't get screwed over by levels or gear because like smart people, ANet made the game based on pure skill and not how well you can last hit things.<br />
<br />
The thing that bothers me about these games the most is how little the developers try to change the game. They don't try to fix flaws like long game times, last hitting, they just leave in all of the same Warcraft 3 engine limitations because they fail. dota2 does nothing different, it's the same exact game and that's sad. Hell, I've even heard discussions about not adding or changing certain things like aimplates for abilities because &quot;Dota 1 didn't have it.&quot; DOTA 1 COULDN'T HAVE HAD IT! These are the same players that yell at new players for mistakes. They are the same idiots that are why shitty games like this are allowed to exist. dota was a fluke, something that should have never been and I wish wasn't.</blockquote>

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			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?87-MOBAs-suck</guid>
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			<title><![CDATA[I'm not that angry]]></title>
			<link>https://archive.aureusknights.com/entry.php?85-I-m-not-that-angry</link>
			<pubDate>Sat, 16 Jun 2012 04:50:44 GMT</pubDate>
			<description><![CDATA[I read over my previous few blog posts, jesus why am I such an angry bastard? 
 
I'm not really that bad of a guy!]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I read over my previous few blog posts, jesus why am I such an angry bastard?<br />
<br />
I'm not really that bad of a guy!</blockquote>

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			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?85-I-m-not-that-angry</guid>
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			<title>How does Riot even stay in business?</title>
			<link>https://archive.aureusknights.com/entry.php?84-How-does-Riot-even-stay-in-business</link>
			<pubDate>Sun, 10 Jun 2012 12:58:03 GMT</pubDate>
			<description><![CDATA[Seriously, the way they handle League of Legends is so piss poor that it's disgusting. Everything they do revolves around getting people to buy their...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Seriously, the way they handle League of Legends is so piss poor that it's disgusting. Everything they do revolves around getting people to buy their new champions every week.<br />
<br />
For starters, they've been pricing every new champion at 975 RP and 6300 IP. Clearly the millions of dollars they keep putting into MLG tournaments isn't enough for them so they just make every new champion cost as much as humanly possible. <br />
<br />
Second, they overpower every new champion and then nerf it a week later. Every new champion gets a nerf the patch after it's released, I wonder why. I bought Draven with IP and I can tell you for sure he's getting nerfed. First game I ever played with him I carried so hard. I played about 6-7 more games with him after that and I either carried, or if I lost I still went positive.<br />
<br />
Third, they purposely program bugs in their champions that make them OP just to get sales. Darius is a prime example. His ult sometimes would recharge on non killing blows, yet there is nothing in the description of the ability that says it should do this, and when the Draven patch video was released, they passed it off as &quot;We're changing it so his ult only recharges on a killing blow.&quot; You mean, like it's only supposed to do? You didn't think we'd notice?<br />
<br />
Lastly, runes. Runes are a required part of the game. They are highly stupid on their own, but they give players the incentive to purchase RP. Why? Because the cost of runes is so high that simply buying champions and runes with IP just takes so damn long.<br />
<br />
So yeah, I don't know how scumbag riot stays in business, but with DoTA 2 giving you the game plus all heroes for free, I don't see how league will compete.</blockquote>

]]></content:encoded>
			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?84-How-does-Riot-even-stay-in-business</guid>
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			<title><![CDATA[Oh PC Gaming, how I wiish you'd just go extinct]]></title>
			<link>https://archive.aureusknights.com/entry.php?83-Oh-PC-Gaming-how-I-wiish-you-d-just-go-extinct</link>
			<pubDate>Tue, 20 Mar 2012 18:39:36 GMT</pubDate>
			<description><![CDATA[You have been warned, this is a long winded rant on why I think PC gaming just needs to disappear already. I'm not a computer expert by any means,...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">You have been warned, this is a long winded rant on why I think PC gaming just needs to disappear already. I'm not a computer expert by any means, and I'm only going by my own personal experience with most of this rant. If you can dispute something I say that would totally invalidate my point then by all means please do it, prove me wrong that computer gaming isn't the worst, most inefficient way to play games. With that being said, you have been warned.<br />
<br />
PC gaming is something I've never really bothered much with. I would play games on my computer now and then but never really kept up with the latest system requirements. Most games I played were Blizzard games, which purposely kept their games very low range, making it easier for older computers. computers that I usually had, to run games pretty well. Never in a million years would I ever be faced with games that require way more than I owned to run it.<br />
<br />
So is my entire argument really based on the fact that since my computer sucks, therefore computer gaming sucks? No, not really. It certainly doesn't make me any less angry about the situation though.<br />
<br />
I'm just going to get to the point. Money is a huge problem when it comes to PC gaming. The hilarity of this is that people will talk about how building a computer for $500 is cheap. Why is that funny? Because (today) a Playstation 3 will cost $300. Right there I'm saving $200 on my chosen gaming platform of choice. We can go back to 2006 when the PS3 was first released when it was $600, and then you can point and laugh at me and say, &quot;Look! It's more expensive than a PC!&quot; but ignoring the fact that the PS3's launch price was beyond ridiculous no matter who you are, I'll just say that, yes, the PS3 does indeed cost $600 and that's how much was paid for it in the following example:<br />
<br />
Person A buys a $500 gaming computer, while person B buys a $600 PS3. Clearly the computer was a better deal, but let's see how they're doing now in 2012.<br />
<br />
6 years later, Person B is enjoying the newest games on his $600 PS3, some of which are available on the PC platform. Person A is enjoying those same games, and they probably look way better on his awesome PC that... wait, is that even the same PC? Maybe it is, maybe it's not, on the outside anyhow, but anyone who knows anything about computers will know that on the inside those parts are not the same. This is where my lack of PC knowledge will hurt my credibility I'm sure, but no one can say that to upgrade that computer to today's standards from 6 years ago had to have cost over $100, and this isn't even assuming that the hardware would be so outdated that an entirely new computer would have to be built. So if that's true then that's another $500 (or more) spent. So that $600 is looking pretty good right now.<br />
<br />
I'll use a real life example of this right now. I'm currently upgrading a computer to be able to run Guild Wars 2 and Diablo 3. Relatively low end games, but what I have still needs upgrading. My situation is somewhat different though, because I'm not upgrading the same computer I've been using. To clarify, I've had an iMac since 2007. (I can hear the screaming now, but granted, I only really played Mac supported games and didn't try too much harder to use bootcamp after a certain point. I think the fact that I have an iMac should more or less let you know that I'm not a PC gamer) I've never once had a problem running any kind of game that was supported on it. With Starcraft 2 I need to totally bottom out the settings but unless it's a custom game with 100's of units running around, I rarely have issues. Now though, I can't even run Diablo 3 on this mac. So we'll say I got about 5 years of gaming power out of this thing. The PC I'm currently upgrading I got from a friend who has plenty of spares, and I'm very grateful for that. Right now I'm looking at about $150 in upgrades for this thing just to run these games. Keep in mind that it meets the recommended requirements in processor speed and ram and everything else to run Diablo 3, and the graphics card is the only thing keeping it back. So, an otherwise pretty good computer is being held back by a graphics card and the power supply I may need to go with it. (My current card in this thing is an integrated one that draws 1.4g of ram so it there's also that)<br />
<br />
So from my example, I'll say that after 5 years of owning a computer, I'll have had to have put down about $150 to upgrade it to be able to run my games. So I can't imagine my other example being too far from the truth. $150 isn't so bad, you might say, but it's more than the $0 paid to keep my PS3 running the latest games.<br />
<br />
I could probably go on all day, but I think I can pretty much end it off here. In my honest opinion, PCs were not designed for gaming, the proof is in the money. I won't buy into the &quot;it's made for gaming, it's just expensive&quot; argument either. Consoles prove that you don't need to spend a fortune on upgrades every few years. I am aware that consoles upgrade as well, as the Wii-U, and (probably) PS4 and what not are on the way, but the lifespan of a single console generation and the cost of buying a new console isn't so bad on it's own, but definitely a godsend compared to PC gaming prices. I think 6 years without having to keep upgrading your gaming platform, without worrying whether the next game your anticipating will run or not is a pretty sweet deal.<br />
<br />
I'll end with this: PC gaming can put out way better graphics than console gaming. However, have you seen what the PS3 can put out? It's nothing to sneeze at. Anyone, anyone at all who is willing to tell me that consoles are holding back PC games from being the absolute best they can be... Well you can go suck my fucking cock, you self centered pricks, if you're going to sit there and tell me that consoles are being held back because they don't require spending double, or triple the cost of a high end PC then you obviously suffer from brain damage and need to get the fuck off your high horse and come back down to Earth.</blockquote>

]]></content:encoded>
			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?83-Oh-PC-Gaming-how-I-wiish-you-d-just-go-extinct</guid>
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			<title>Hey look a blog, also Guild Wars 2</title>
			<link>https://archive.aureusknights.com/entry.php?82-Hey-look-a-blog-also-Guild-Wars-2</link>
			<pubDate>Mon, 19 Mar 2012 03:18:54 GMT</pubDate>
			<description><![CDATA[I didn't know we had these little blog things. Very cool. I might as well use this thing to soapbox to the internet. 
 
God, Guild Wars 2 looks...]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I didn't know we had these little blog things. Very cool. I might as well use this thing to soapbox to the internet.<br />
<br />
God, Guild Wars 2 looks amazing. It's the first MMO I've seen in ages that when the developers talk about how their game will be and what's going to be in it, I actually believe them. The press beta they had recently really helped with that. The game looked so polished, I would have believed anyone who showed me footage of the game and told me it was already out.<br />
<br />
I like how content scales down to your level, so you can never be too strong for content. They say that being down scaled would make you stronger than someone who was of the same level naturally, but not so strong that the content is too easy, or that you could run someone through it.<br />
<br />
Removing the holy trinity of MMOs is also quite genius. Gone are the days of looking for that healer that never seems to be on. You can just jump into a group, any group, and succeed.<br />
<br />
Most importantly, this is the first game since Warhammer Online that I will actually be able to play with you guys!<br />
<br />
I can go on and on but I just wanted to get that bit of enthusiasm out.</blockquote>

]]></content:encoded>
			<dc:creator>Hugbees</dc:creator>
			<guid isPermaLink="true">https://archive.aureusknights.com/entry.php?82-Hey-look-a-blog-also-Guild-Wars-2</guid>
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