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  1. The Definitive Star Wars: The Old Republic Beta Review (Part 3)

    UI and Miscellaneous:

    The User Interface has to be one of the most important functions for a MMO, simply because it is your gateway to the entire game, and if it doesn’t work for you, the MMO can’t deliver. In a lot of ways I think Bioware has missed the mark with its UI. It is functional, simple and clean, but what kills it for so many people is the inability to do much to customize it.

    We are in a day and age where addons and mod’s are a staple of many other ...

    Updated 11-28-2011 at 02:20 PM by Hengist

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  2. The Definitive Star Wars: The Old Republic Beta Review (Part 2)

    Gameplay:

    Combat:

    We don’t see some radical design changes that involve active blocking or dodging, what we see is a very familiar mechanic that has been around since nearly the dawn of MMO’s. While Bioware chooses to not push the envelope in this area, I think they are banking on people feeling comfortable with what they offer, and feeling comfortable very quickly.

    Animations are smooth and fluid, and each class looks distinct, even if the factions ...
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  3. The Definitive Star Wars: The Old Republic Beta Review (Part 1)

    I’ve really been on hiatus for too long with this blog, but in my defense not too long after the last edition, I received an e-mail from Bioware with an invitation of the sort where you were allowed to say “there is a beta, and I am participating in the beta” and not much more. With that in mind, I felt putting my blog on hiatus was a good thing, because I did not want to spill anything that I knew as a result of beta and that was not public knowledge. So here we are, just a few short weeks ...

    Updated 11-27-2011 at 05:54 PM by Hengist

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