What We Know About Threat 1) All damage has a threat rating of 1. 2) All healing has a threat rating of 0.5. 3) All abilities listed as "does additional threat" have a threat increase of 0.5. 4) Tank stances increase all threat ratings by 0.5. 5) In order for aggro to change targets from melee range, the aggressors threat pool has to be trumped by a rating of 1.1. 6) In order for aggro to change targets from range, the aggressors threat pool has ...
Updated 01-04-2012 at 01:13 PM by Kiylie
I know I said this post would be up sooner than now, but the holidays and the push to 50 have gotten in my way. In no way will I take credit for the majority of the information contained within this post as I am no mathematician - most of this information was found over at www.sithwarrior.com. All of the information pertained herein came from a primer by Gankstah that I will attempt to put into "plain english", but some of it was copied directly to save time (why reword something that's ...
Updated 01-03-2012 at 09:42 AM by Kiylie
*** Cross posted from my adventuresoftaas.com blog My favourite post of the year. The Christmas/Holiday season crazies (and a lot of SWTOR playing) have delayed this post a bit – so let’s get right to it, what I think we’ll see in 2012: World of Warcraft has a disappointing year that sets the mark for the way forward, Blizzard doesn’t care when they redeem themselves in that fall by announcing Titan in the fall and making a boat load of cash off Diablo 3′s ...